Sanctuary Shattered Sun Tech Levels — Five Tiers on the Dyson Sphere
Sanctuary uses five technology tiers from frontier outposts to crust-breaking superstructures. Learn each tier's units, timing, and how Flux gates progression.
Five Technology Tiers in Sanctuary Shattered Sun
Unlike classic RTS trees with dozens of minor upgrades, Sanctuary structures progression around five distinct tech levels tied to the Dyson Sphere setting. Each tier unlocks new production buildings, orbital weapons, and — at the highest level — crust manipulation that reshapes the battlefield itself.
Understanding tier timing separates players who snowball Flux from those stuck on tier-two skirmishes when opponents deploy superweapons.
Tier Overview
| Tier | Theme | Typical unlocks | Macro note |
|---|---|---|---|
| T1 | Frontier foothold | Basic infantry, light vehicles, power collectors | Secure reclaim loops early |
| T2 | Industrial expansion | Advanced factories, anti-air, first orbital strikes | Transition before first major push |
| T3 | Sphere integration | Heavy armor, weather interaction, mid-tier artillery | Contest weather nodes |
| T4 | Strategic dominance | Experimental units, enhanced superweapon charging | Protect King-Piece during tech rush |
| T5 | Crust-breaking | Planet-scale weapons, terrain deletion, endgame win tools | Win before opponent completes T5 charge |
Exact unit rosters differ per faction — EDA favors efficient tier jumps, Chosen spikes damage at T4, Guard stalls between T2–T3.
How You Advance
Tech levels require:
- Flux income sustained above upkeep thresholds
- Specific structures built on valid sphere sectors (some lanes lock until prior tier complete)
- Research time — rushing without economy leads to attack move pushes with under-tier units
The demo showcases roughly T1–T3 content with teasers for higher tiers in trailers. Full T4–T5 loops arrive in Early Access.
Tier Timing in the Demo
Mission one expects T1→T2 before the mid-map assault. By final demo scenarios you should practice:
- Holding two Flux positive sectors while upgrading
- Denying enemy tier-three factories with harassment
- Saving superweapon charges until T3 counters exist
Our first mission guide walks through safe T2 timing.
Faction Differences
Earth Defense Alliance (EDA)
Linear upgrades, cheapest T3 transition. Best for learning tier gates.
Chosen
Delayed T2 but powerful T4 alpha strike. Tech level is win condition — protect labs.
Guard
Strong T2 walls; T5 arrives late but with attrition bonuses. Pair with wreck reclaim.
See tier list for matchup-specific rush timings.
Superweapons and T5
T5 superweapons can remove crust segments, opening new lanes or deleting enemy production. They require:
- Completed T5 research
- Visible charge time telegraphed to opponents
- Flux drain during firing — do not fire broke
Counter-play includes sniping charge buildings and weather freezes on naval approaches.
Multiplayer Implications
In future multiplayer ranked games, tier races mirror Supreme Commander — scouts must report enemy factory tiers. Team games may assign one player to fast-tier while allies stall.
Modding and Custom Tiers
Community mods might add unofficial tiers; ranked queues will likely lock to official five-tier rules.
Quick Reference Checklist
- Two Flux-positive sectors before T2 commit
- Scout enemy factory tier every 3 minutes
- Weather node control before T3 artillery
- King-Piece under shield before T4 rush
- Counter-intel on T5 charge sound cues
Continue with controls if tier upgrades feel slow — camera speed affects how fast you place structures across the sphere.
Frequently Asked Questions
Quick answers to the most common questions.
How many tech levels does Sanctuary have?
Five official tiers from frontier outpost to crust-breaking weapons.
Which tiers appear in the demo?
Primarily T1–T3 with higher tiers teased; full T4–T5 expected in Early Access.
What resource gates tech?
Flux income and required structures on valid sphere sectors.
Do factions share the same tree?
Same five tiers but different unit rosters and timing per faction.
When do superweapons unlock?
T5 research with visible charge times and high Flux cost.
How do I learn tier timing?
Follow our first mission guide and Flux economy page.